Bosses
22 boss entities in Core Keeper 1.2.1.5, with health read from the game files and drop tables carrying the real selection weights.
| Boss | Level | Health | Drop entries |
|---|---|---|---|
| Glurch the Abominous Mass | 2 | 2,459 | 19 |
| Boss Larva | 4 | 8,061 | 21 |
| Malugaz the Corrupted | 6 | 14,513 | 27 |
| King Slime | 6 | 24,188 | — |
| The Hive Mother | 6 | 24,671 | 23 |
| Haunted Hive Mother | 6 | 24,671 | — |
| Azeos the Sky Titan | 8 | 31,813 | 18 |
| Easter Bird Boss | 8 | 31,813 | — |
| Ivy the Poisonous Mass | 8 | 39,155 | 18 |
| Morpha the Aquatic Mass | 10 | 84,551 | 20 |
| Omoroth the Sea Titan | 11 | 90,772 | 15 |
| Scarab Boss Bomb Scarab | 12 | 2,535 | — |
| Igneous the Molten Mass | 13 | 160,799 | 16 |
| Ra-Akar the Sand Titan | 13 | 160,799 | 16 |
| Pyrdra the Fire Titan | 15 | 136,992 | 20 |
| Druidra the Wild Titan | 15 | 136,992 | 19 |
| Crydra the Ice Titan | 15 | 136,992 | 19 |
| Queen of the Burrowed Sands | 15 | 228,320 | 8 |
| Robot Boss | 16 | 144,414 | 9 |
| Oblidra the Void Lord | 17 | 160,092 | 7 |
| Core Commander | 17 | 465,385 | 13 |
| Urschleim | 18 | 249,826 | 11 |
Ghorm the Devourer
Ghorm has no single boss entity in the game files. Nothing named Ghorm carries health; the encounter is built from separate segment entities. This is the most likely reason other databases omit it from their boss index entirely. We list it here because players search for it constantly, and we say plainly what the files do and do not contain rather than inventing a stat block. What the files actually show.
How to read a drop table — and why other sites' percentages are too low
Each boss table draws a fixed number of unique drops, weighted, without replacement. So an item's real chance is not its weight divided by the total: several draws happen, and each one is another shot at it.
The difference is not small. Azeos draws 6 unique items, so Scarlet Ore at weight 0.17 is 85.5% per kill, not the 21.5% that weight-over-total suggests — and the necklace is 29%, not 3.8%. Any site quoting the single-draw share is understating real drop rates roughly four-fold.
We publish the true figure. It is computed exactly rather than simulated: sampling without replacement is equivalent to an exponential race, which makes the probability a definite integral we can evaluate directly. The implementation is checked against brute-force enumeration of every possible draw sequence on every build, agreeing to about one part in a billion.