Core Keeper Codex
1.2.1.5 · verified 2026-09-07

Talent trees

All 12 skill trees and 96 talents, with the exact value each point grants — read from Conf/Talents/, which the developer ships as plain JSON and documents in its own README.

Cooking

Best per point: Aura Apply Damage Increase +40

8 talents

Crafting

Best per point: Gain Armor At Low Health +60

8 talents

Explosives

Best per point: Chance To Spawn Napalm From Explosives +20

8 talents

Fishing

Best per point: Reduced Impact Of Slippery Movement +10

8 talents

Gardening

Best per point: Thorns Damage +10

8 talents

Magic

Best per point: Percentage Of Magic Barrier As Magic Damage +10

8 talents

Melee

Best per point: Gain Melee Damage Increase From Hitting Same Target +30

8 talents

Mining

Best per point: Mining Speed Increase +30

8 talents

Range

Best per point: Gain Range Damage Increase From Standing Still +50

8 talents

Running

Best per point: Armor Increase From Movement Speed +60

8 talents

Summoning

Best per point: Increased Minion Attack Speed +40

8 talents

Vitality

Best per point: Gain Damage Increase At Low Health +40

8 talents

Planner

Pick a tree and assign points to see the totals your build produces.

What the numbers mean

conditionValuePerPoint is the raw value the game adds per point, and the condition it feeds is named in the last column. Units differ per condition — some are percentages, some are flat — and the files do not label them, so we show the raw value rather than inventing a "%" that might be wrong.