Talent trees
All 12 skill trees and 96 talents, with the exact value each point
grants — read from Conf/Talents/, which the developer ships as plain JSON and
documents in its own README.
Cooking
Best per point: Aura Apply Damage Increase +40
8 talentsCrafting
Best per point: Gain Armor At Low Health +60
8 talentsExplosives
Best per point: Chance To Spawn Napalm From Explosives +20
8 talentsFishing
Best per point: Reduced Impact Of Slippery Movement +10
8 talentsGardening
Best per point: Thorns Damage +10
8 talentsMagic
Best per point: Percentage Of Magic Barrier As Magic Damage +10
8 talentsMelee
Best per point: Gain Melee Damage Increase From Hitting Same Target +30
8 talentsMining
Best per point: Mining Speed Increase +30
8 talentsRange
Best per point: Gain Range Damage Increase From Standing Still +50
8 talentsRunning
Best per point: Armor Increase From Movement Speed +60
8 talentsSummoning
Best per point: Increased Minion Attack Speed +40
8 talentsVitality
Best per point: Gain Damage Increase At Low Health +40
8 talentsPlanner
Pick a tree and assign points to see the totals your build produces.
What the numbers mean
conditionValuePerPoint is the raw value the game adds per point, and the condition
it feeds is named in the last column. Units differ per condition — some are percentages, some are
flat — and the files do not label them, so we show the raw value rather than inventing a "%" that
might be wrong.