Core Keeper Codex

How this site is built

Every number is generated from Core Keeper's own files. This page says exactly how, including what we could not establish.

The source

Core Keeper's dedicated server is a free download requiring no account (Steam AppID 1963720). Inside it, StreamingAssets/Conf/ holds plain JSON that the developer documents in its own README.txt: loot tables with real weights, spawn tables, all 12 talent trees, fishing behaviour and factions. That is a sanctioned modding surface, not datamining.

Item and creature statistics are not in that JSON. They sit on Unity DOTS prefabs named <Name>Entity. Their type information is stripped from the build, so we recover the field layout from the game's own .NET metadata and walk each component's bytes in order.

The checks every number passes

Two things we corrected rather than shipped

An early read put health at the wrong offset and returned 0 for every entity. A uniform result is a broken measurement, not a discovery, so it was fixed before publication. Separately, a guess that a stored float was durability ÷ 350 predicted 0.2514 where the file says 0.2500; the guess was dropped and the field left unlabelled rather than dressed up.

What we could not establish

Version

Generated 2026-09-05 from Core Keeper 1.2.1.5, build 23543502, released 2026-06-08.