Core Keeper Codex

Desert Dungeon Chest — loot table

Loot table 614 · 3–6 unique draws per kill · duplicates allowed.

ItemChance per killKills for 90%AmountWeightNote
Torch88.02%
24–80.435
Galaxite Bar63.99%
34–80.2
Wool39.75%
53–60.1
Mechanical Part39.75%
53–60.1
Octarine Bar39.75%
54–80.1
Bomb39.75%
54–80.1
Wood24.01%
94–80.055
Gold Bar22.05%
103–60.05
Greater Healing Potion22.05%
103–60.05
Guardians Potion22.05%
103–60.05
Keen Potion22.05%
103–60.05
Poison Aid Potion22.05%
103–60.05
Pet Candy Rare17.99%
1210.04
Large Bomb13.76%
164–80.03
Early Human Skull9.35%
2410.02
Nomad Necklace7.08%
3210.015
Bone Necklace7.08%
3210.015
Nomad Ring7.08%
3210.015
Bone Ring7.08%
3210.015
Desert Helm7.08%
3210.015
Desert Breast Armor7.08%
3210.015
Desert Pants Armor7.08%
3210.015
Galaxite Sledge7.08%
3210.015
Puppet Ring7.08%
3210.015
Zealot Sword7.08%
3210.015
Sleepy Helm7.08%
3210.015
Sleepy Breast Armor7.08%
3210.015
Sleepy Pants Armor7.08%
3210.015
Conceiled Blade4.77%
4810.01
Incense Bowl4.77%
4810.01
Throwing Daggers2.41%
9510.005
Ancient Makeup Set2.41%
9510.005
Bag Of Marbles2.41%
9510.005
Plume Ball2.41%
9510.005
Galaxite Key2.41%
9510.005

Chance per kill is the probability the item appears in at least one of this table's draws — computed exactly for sampling without replacement, not weight divided by total. "Kills for 90%" is how many kills give you a 9-in-10 chance of seeing it at least once.

Source file Conf/Loot/DesertDungeonChest.json.