Core Keeper Codex

Desert Temple Destructible — loot table

Loot table 612 · 1 unique draws per kill · duplicates allowed.

ItemChance per killKills for 90%AmountWeightNote
None56.61%
310.97
Octarine Ore5.84%
3910.1
Galaxite Ore5.84%
3910.1
Fiber5.84%
3910.1
Caveling Skull4.09%
5610.07
Incense Bowl4.09%
5610.07
Caveling Sandal4.09%
5610.07
Plume Ball4.09%
5610.07
Scrap Part2.92%
781–30.05
Bandana Helm1.40%
16410.024
Mechanical Part1.17%
19710.02
Ancient Gemstone1.17%
19710.02
Pet Candy0.58%
39410.01
Recall Idol0.58%
39410.01
Nomad Necklace0.41%
56310.007
Ancient Golden Coin0.29%
78810.005
Sleepy Helm0.29%
78810.005
Sleepy Breast Armor0.29%
78810.005
Sleepy Pants Armor0.29%
78810.005
Scarf Helm0.15%
157810.0025

Chance per kill is the probability the item appears in at least one of this table's draws — computed exactly for sampling without replacement, not weight divided by total. "Kills for 90%" is how many kills give you a 9-in-10 chance of seeing it at least once.

Source file Conf/Loot/DesertTempleDestructible.json.