Mushroom Enemy — loot table
Loot table 16 · 1 unique draws per kill · duplicates allowed.
| Item | Chance per kill | Kills for 90% | Amount | Weight | Note |
|---|---|---|---|---|---|
| Mushroom | 45.99% | 4 | 1 | 0.43 | |
| Scrap Part | 10.70% | 21 | 1 | 0.1 | |
| Heart Berry Seed | 10.70% | 21 | 1 | 0.1 | |
| Bomb Pepper Seed | 10.70% | 21 | 1 | 0.1 | |
| Glowing Tulip Seed | 10.70% | 21 | 1 | 0.1 | |
| Fungal Growth | 5.35% | 42 | 1 | 0.05 | |
| Ancient Gemstone | 1.07% | 215 | 1 | 0.01 | |
| Mushroom Helm | 1.07% | 215 | 1 | 0.01 | |
| Witch Doctor Breast Armor | 1.07% | 215 | 1 | 0.01 | |
| Witch Doctor Helm | 1.07% | 215 | 1 | 0.01 | |
| Witch Doctor Pants Armor | 1.07% | 215 | 1 | 0.01 | |
| Mushroom Enemy Trophy | 0.32% | 717 | 1 | 0.003 | |
| Giant Mushroom2 | 0.21% | 1076 | 1 | 0.002 |
Chance per kill is the probability the item appears in at least one of this table's draws — computed exactly for sampling without replacement, not weight divided by total. "Kills for 90%" is how many kills give you a 9-in-10 chance of seeing it at least once.
Source file Conf/Loot/MushroomEnemy.json.