Core Keeper Codex

Sea

34 spawn entries for this biome, with the spawn chance the game uses.

ObjectPhaseSpawn chance
Wall Grass2Initial30.0000%
Wall GrassInitial20.0000%
Land KelpInitial5.0000%
Tall Land KelpInitial5.0000%
Jellyfish DestructableInitial4.0000%
Small Tentacle2Initial3.2000%
Glowing Coral2Initial3.0000%
Pewpaya PlantInitial3.0000%
Pewpaya Plant2Initial3.0000%
Pinegrapple PlantInitial3.0000%
Pinegrapple Plant2Initial3.0000%
Wall Grass4Respawn1.5000%
Digging Spot SeaInitial1.0000%
Glowing CoralInitial1.0000%
Green Fire FlyInitial1.0000%
Ground Slippery SlimeInitial1.0000%
Jelly FishInitial1.0000%
Slippery Slime BlobInitial1.0000%
Small Tentacle2Respawn1.0000%
Large Jellyfish DestructableInitial0.8000%
Sea Wooden DestructibleInitial0.7000%
Crab EnemyInitial0.5000%
Crab EnemyRespawn0.5000%
TurtleInitial0.3500%
Sea ShellInitial0.3000%
Sea Wooden Destructible2Initial0.3000%
Fish ShoalInitial0.2000%
Octarine Ore BoulderInitial0.2000%
Roof HoleInitial0.2000%
Jelly FishRespawn0.1125%
Jelly Fish2Initial0.1000%
Green Fire FlyRespawn0.0750%
Small TentacleInitial0.0500%
Small TentacleRespawn0.0100%

Spawn chance is the raw per-check probability from Conf/Spawn/. It is not a per-minute rate, and the files do not state the check frequency — so we publish the number the game stores rather than converting it into something we cannot verify.