Devil Worm
Catch pattern from Conf/Fishing/DevilWorm.json.
- Struggle phases
- 2
- Cycle length
- 1.0s
- Time struggling
- 50%
- Object ID
- 9,710
The cycle
| Phase | State | Duration |
|---|---|---|
| 1 | struggling | 0.5s |
| 2 | resting | 0.5s |
The game plays these phases in order while the fish is hooked. A longer struggling share means a harder catch.