Copper Mining Pick
Common · item level 2
- Rarity
- Common
- Item level
- 2
- Base damage
- 28
- Damage at its level
- 196.0
- Durability
- 400
- Sell value
- —
- Stackable
- No
- Slot
- Held
- Object ID
- 3
Where the damage numbers come from
The game stores base damage 28 for this item at item level
2. The damage shown in game scales with that level by
base × 21 ÷ (level + 1), giving 196.0.
That formula was fitted against 30 weapons whose displayed values are published independently:
largest error 1.5, mean 0.62 — consistent with base damage being stored as a whole number.
Both figures are shown because they answer different questions: base damage compares tiers,
scaled damage matches what you see on the item.
What it grants while held
| Stat | Value | Multiplier |
|---|---|---|
| Mining Increase | 42 | ×0.98 |
These are the condition values the game applies. The files do not label their units, so the raw value is shown rather than a percentage sign that might be wrong.
Crafting
| Ingredient | Amount |
|---|---|
| Wood | 4 |
| Copper Bar | 2 |
Crafting time 2s.
Total raw materials
Every ingredient expanded down to things you cannot craft.
| Material | Amount |
|---|---|
| Wood | 4 |
| Copper Ore | 2 |
Internal name CopperMiningPick. Components:
AreaLevelAuthoring DurabilityAuthoring EntityMonoBehaviourData GivesConditionsWhenEquippedAuthoring WeaponDamageAuthoring