Core Keeper Codex

Nature

37 spawn entries for this biome, with the spawn chance the game uses.

ObjectPhaseSpawn chance
Wall GrassInitial20.0000%
Water KelpInitial15.0000%
Water Kelp2Initial15.0000%
StalagmiteInitial10.0000%
BushInitial5.0000%
Tall GrassInitial5.0000%
Nature DestructibleInitial4.0000%
Water LilyInitial4.0000%
Bloat Oat Plant2Initial3.0000%
Glowing Tulip Plant2Initial3.0000%
Puffungi PlantInitial2.0000%
Wall Grass3Respawn1.5000%
Water KelpRespawn1.1250%
Digging Spot NatureInitial1.0000%
Red Fire FlyInitial1.0000%
DodoInitial0.8000%
Nature Destructible2Initial0.8000%
Nature Wooden DestructibleInitial0.7000%
Water LilyRespawn0.6000%
Caveling GardenerInitial0.5000%
Caveling HunterInitial0.5000%
Grave TreeInitial0.5000%
Ground Poison SlimeInitial0.5000%
Nature Caveling MossInitial0.5000%
Poison Slime BlobInitial0.5000%
Roof HoleInitial0.5000%
Roof Hole2Initial0.5000%
Ancient FeatherInitial0.4000%
Bloat Oat PlantInitial0.4000%
Glowing Tulip PlantInitial0.4000%
Nature Wooden Destructible2Initial0.3000%
Scarlet Ore BoulderInitial0.2000%
Red Fire FlyRespawn0.0750%
Copper Ore BoulderInitial0.0500%
Iron Ore BoulderInitial0.0500%
Tin Ore BoulderInitial0.0500%
Gold Ore BoulderInitial0.0100%

Spawn chance is the raw per-check probability from Conf/Spawn/. It is not a per-minute rate, and the files do not state the check frequency — so we publish the number the game stores rather than converting it into something we cannot verify.