Broken Legendary Sword
Rare · item level 10
- Rarity
- Rare
- Item level
- 10
- Base damage
- 129
- Damage at its level
- 246.3
- DPS
- 615.7
- Attack cooldown
- 0.4s
- Durability
- 350
- Sell value
- —
- Stackable
- No
- Slot
- Held
- Object ID
- 8,950
Where the damage numbers come from
The game stores base damage 129 for this item at item level
10. The damage shown in game scales with that level by
base × 21 ÷ (level + 1), giving 246.3.
That formula was fitted against 30 weapons whose displayed values are published independently:
largest error 1.5, mean 0.62 — consistent with base damage being stored as a whole number.
Both figures are shown because they answer different questions: base damage compares tiers,
scaled damage matches what you see on the item.
What it grants while held
| Stat | Value | Multiplier |
|---|---|---|
| Increased Max Health | 31 | — |
These are the condition values the game applies. The files do not label their units, so the raw value is shown rather than a percentage sign that might be wrong.
Crafting
| Ingredient | Amount |
|---|---|
| Iron Bar | 12 |
| Gold Bar | 1 |
Crafting time 1s.
Used to craft
Internal name BrokenLegendarySword. Components:
AreaLevelAuthoring CooldownAuthoring DurabilityAuthoring EntityMonoBehaviourData GivesConditionsWhenEquippedAuthoring WeaponDamageAuthoring